Cappasity was founded in 2013 with the aim of developing a technological standard and an easy and scalable platform for creation, embedding and analysis of 3D and AR/VR content. Cappasity.com has been working with Intel since 2014, and developed a 3D scanning software for Intel® RealSense™ 3D cameras — Easy 3D Scan™ is featured on the Intel RealSense Showcase. Cappasity has successfully raised $4.9M and launched its platform and 3D digitizing software in 2017.
Today, each month the platform serves more than 1,000,000 views of 3D content. Furthermore, the company provides a comprehensive solution to create content for virtual (VR) and augmented reality (AR). The platform features were designed to be open to other developers using Unity, Unreal Engine, Apple ARKit and Google ARCore technology.The company’s founders have been working in 3D technology for over 15 years and are experienced with IT business development. The team includes technology experts in the field of computer vision, SaaS solutions, 3D engine development for apps, 3D mobile and video games.
|Current price||0.0344601 USD|
|Token Supply||543.2 million CAPP|
|Market Cap||15,080,322 USD|
|Whitepaper||Click Here For View Whitepaper|
|Website||Click Here For Visit ICO Homepage|
Cappasity Ecosystem Scheme
The Cappasity ecosystem is used by enterprises and ordinary users. The ecosystem encompasses a content storage, a decentralized copyrights storage, CAPP Wallet, Internal Exchange, API for the third-party developers, free utilities and modules allowing users to connect to the platform via websites, mobile and AR/VR applications. Developers will be supported through Cappasity.com Innovation Fund.
What are CAPP tokens and why are they needed?
The CAPP tokens are Cappasity’s digital asset and their main utility is the creation of a digital license for the content stored on the Cappasity platform or partners’ platforms.The cost of one copyright record creation is equal to 1 CAPP and does not depend on the exchange rate of the token. They keep track of copyrights on digital content using blockchain technology. In this case, one token is used to encode one 3D View or one 3D model.
DEVELOPERS OF APPLICATIONS BASED ON UNITY OR OTHER ENGINES
Developers that use content in their applications via the Cappasity.com plugins can utilize our technology for free, but they have to create copyright records for the content stored on their accounts. For instance, if a developer produces a VR store with a thousand objects, they shall use 1000 CAPP to get the necessary licenses. In this case, we guarantee that the content will not be used in any other application since the plugin validates the data before the app is prepared to be released. Developers, for their part, voluntarily confirm that they have all the necessary rights on the created content.
HOW TO PURCHASE TOKENS
Cappasity.com will provide users with an internal exchange that helps to purchase tokens in a convenient way to use them only within the platform. The tokens are also available on KuCoin and Cryptopia.
WHAT ELSE ARE THE CAPP TOKENS USED FOR?
Users need tokens to rent and buy content and services within the platform. In addition, the tokens are used to support the third-party developers via the grants fund – the Cappasity Innovation Fund.
AR/VR will shake up markets to the tune of $80bn
AR has the full potential to be a major element of e-commerce and m-commerce. Nevertheless, there are many other fields ready for AR/VR disruption. Goldman Sachs expects the AR/VR software market to achieve $35bn by 2025 with 60% of AR/VR software revenue driven by the consumer.
The Cappasity Innovation Fund
The Cappasity Innovation Fund rewards the developers of the most promising apps. However, this is not a contest but a year-round challenge. The number of awards is dependent on the available funds.
The Reward Fund is assigned for active content creators. The most active content creators and contributors will be systematically rewarded. Moderators and active community members will be stimulated as presented on this pie chart as well.
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