FunnyToken Digital assets have gained value with the use of ERC-20 blockchain, FunnyToken aims at bringing cryptocurrencies into use in games and digital services. FunnyToken intends to be an option for purchase and sale online and offline service in app elements or any advantage offered. The unrealized and unrealistic objectives of the other familiar projects on the market have been making users unsure and disappointed. On the contrary, FunnyToken is a project which is straigh thead and when examined technically, it’s consistent and highly possible to be actualized. The reason why project is on a straight basis is that will be perceptibly administering to the project’s objectives by creating own ecosystem with Internal Productions. And this ecosystem, on the first stage, will bring a natural growth and trading volume with itself as the user will be able to use FunnyToken they earn through services.
|Hard cap||11,500,000 USD|
|Tokens for sale|
|Whitepaper||Click Here For View Whitepaper|
|Website||Click Here For Visit ICO Homepage|
Market and industry
According to market surveys, while the worldwide game sector is worth of 137.9 billion dollars it may increase to 180.1 billion dollars by 2021. Considering the last years, it appears to be a very favorable development and the main reason for this is especially the fast development of the game platforms in smartphones. The estimated worth of mobile games is 70.3 billion dollars that is to say approximately 51% of the sum total. Also, expected to be in the percentile of 59 with 106.4 billion dollars by 2021. According to Newzoo’s estimations, there are 2.3 billions of players all around the World. In 2018, the worldwide game market was expected to grow by 13.3%-16.2% billion dollars and reach 121.7 billion dollars provide growth after the last year. When market sales are considered, %91 of this is made by digital sales and there has been worth of 125.3 billion dollars games exist in digital platforms.
The fields of use of FunnyToken
The field of use of FunnyToken can be examined under two basic title. The first of these fields is the games and services created ourselves. These will be shortly mentioned as ‘Internal Productions’ The second of these fields are ‘External Productions’ which aren’t in own system. They will be the ones with which will make and agreements and where FunnyToken will be used an in-app trade material. Can consider External Productions applications which are already on-air and have their own user audience.
Planning to produce own applications
Internal Productions are project’s keystone. Normally when FunnyToken look at the existing cryptocurrencies, even if most of them determine its market and tell about it, they can’t determine their own destiny. They can do nothing but advertising, being purchased and expect to become widespread. However, with Internal Productions, proving that create an ecosystem which will bring in money for producers as well as becoming widespread and utilized. Growth will be seen and followed by everyone. Planning to distribute FunnyToken day by day to more users in Internal Productions for the values they generate for the platform, their participation, and their in-game accomplishments.
Objectives that internal services serve
- To continue to offer FunnyToken to the public by way of services.
- Get users and people in the sector adopt the habit of using FunnyToken.
- To increase user group by doing FunnyToken distribution only in Internal Productions after ICO process.
FunnyToken’s market trend
- The users of internal productions will earn FunnyToken by spending time and sticking to the scenarios of the applications. They will be able to transact in stock markets where are published by transferring these FunnyToken that they earned to their wallets.
- Users who take part in external productions and see that it’s possible to trade with FunnyToken in the applications used by them might take part in internal productions as well. They can spend what they earned from us in external productions as well. What intend to bring out with examples like these is creating a large ecosystem which has value in many services and while being earned from one platform, available to be spent everywhere.
- As take part in external productions, users will prefer FunnyToken in these productions for purchasing application elements (item-feature-bonus) and if they have any other cryptocurrency in stock markets they will convert it into FunnyToken and use them in
external productions or they will directly buy FunnyTokens and spend them in external productions.
FunnyToken is a token created using ERC-20 standards in the Ethereum infrastructure.
FunnyToken is a token created using the ERC-20 standards in the Ethereum infrastructure. The ERC-20 identifies nine different functions, three of which are optional, three of which are optional for the benefit of other markers in the Ethereum system. These are often the problem of basic functionality, including how the tokens are transferred and how users can access data related to a particular marker.
Furkan Pala, CEO
Burak Kaydeli̇, CTO
İsmai̇l Erci̇yes, SOFTWARE DEVELOPER
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