About Gameflip
Gameflip the new decentralized ecosystem is founded by Gameflip, a venture-backed technology company which operates a robust digital goods marketplace with millions of users. Gameflip is a corporation based in Silicon Valley, California, USA. The company is managed by gaming industry experts with decades of combined experience, and funded by top tier venture capital investors. Established in 2014, Gameflip has already been at the forefront addressing the largely unmet demand for liquidity for digital goods.
Basic Information
Token Name | Gameflip |
Token Symbol | Gameflip |
Social Media | |
Token | FLP |
Accepting | ETH |
Hard Cap | ===== |
Soft Cap | ===== |
Country | United States of America |
Whitepaper | Click Here For View Whitepaper |
Website | Click Here For View website |
Digital Goods
As indicated in the example above, the gamer did not purchase the weapons, armors, or cosmetic skins directly from the game publisher. He purchased the key directly, but he had to earn the rest (i.e., acquire the mystery boxes by playing through the game, leveling up, and/or defeating other gamers or monster bosses). Further, because of the randomness built into the mystery boxes, chances are that he would need to invest a lot of time, efforts, and money in order to acquire and unlock many mystery boxes before he finally earns the desired and rare digital goods. For gamers, these earned digital goods carry significant intrinsic values.
Opportunity
The digital goods market is large despite the fact that the current ecosystem is far from optimal. While healthy revenue is generated from the sale of direct-from-publisher digital goods, the huge potential from a liquid market for gamer-earned digital goods remains untapped (and the latter could also create more opportunities for direct-from-publisher digital goods). Gamer-earned digital goods aggregate over time, and they tend not to degrade. Yet, in most cases, gamers cannot cash them out for value at all, resulting in tremendous loss to them eventually.
Features
Demand
Currently, most digital goods are locked within a single game. Gamers may have spent hundreds or thousands of dollars on keys to unlock mystery boxes, plus countless hours of playing time to earn rare digital goods. However, when they eventually stop playing that game, the value of all of their investments will be zero, for they cannot sell any of these digital goods, nor can they transfer their investments to another game (except with very limited exceptions within a single platform). The demand to be able to sell digital goods is huge, but so far this demand has been largely unmet.
Community
Valve Corporation’s multiplayer gaming platform, Steam, operates a Community Market trading platform where gamers can sell and buy digital goods for games like CS:GO, Dota 2, and Team Fortress 2. Steam is a robust gaming platform, and as a whole generated $3.6 billion in revenue in 2016. Although revenue for the Community Market by itself is not available, it appears to be a very 5 active market with hundreds of thousands of postings at any given time. As this is an official marketplace where gamers transact using Steam Wallet, there are fewer problems with fraud than the unofficial forums above mentioned.
Trading Sites
A number of third party trading sites have attempted to address some of the above issues. These sites connect to Steam and facilitate transactions for the same digital goods, except that gamers can sell them for actual cash. OPSkins, the largest and probably oldest marketplace in this category, performs well financially, reportedly processing as much as $120,000 worth of transactions a day. As 6 a class, however, many of these third-party trading sites are problematic themselves:
● Many of them operate with no transparency into their owners and managers. A number of them were allegedly associated with supporting illegal gambling, and many allegedly operate with questionable tactics.
● They only support Steam digital goods, leaving the problem with much of the gaming digital goods universe unsolved.
Background
Gameflip is at the forefront addressing the demand for liquidity for digital goods. Founded in 2014, Gameflip company is based in the Silicon Valley, California, USA, and funded by top tier venture capital investors, with more than $10 million raised. Gameflip have already built one of the largest digital goods marketplace platforms, with more than 2 million registered users and 500,000 monthly actives. The platform has grown significantly in the last two years. Gameflip intend to leverage our deep knowledge of the gaming industry, the understanding of digital goods marketplaces, and the technological expertise of the current platform to grow and scale the new decentralized ecosystem.
Experience
Gameflip team has been in gaming since 2006 . Prior to founding Gameflip, Gameflip built a global games publishing and development business (Aeria Games) from scratch, with offices spanning the U.S., Germany, Brazil, Japan, and Korea. Gameflip published a multitude of PC and mobile games across 11 languages worldwide, serving over 40 million gamers on our platform. Gameflip achieved an annual revenue run rate of $110 million and eventually sold the business to ProSiebenSat.1, a German media conglomerate, in 2014.
Team
Member |
Terry Ngo CO-FOUNDER AND CTOBryan Talbot HEAD OF ENGINEERINGMatheus Arnellas HEAD OF LIVE OPERATIONS |
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