GGRocket project has been evolving for over two years and has turned from a marketplace for gamers, into a high tech company, that uses data analysis and machine learning technologies to produce high-quality target advertisement. GGRocket introduced auto escrow, reliant on video recognition and game API interaction. All these highly valuable and complex technologies do not work to their 100% without an intermediary that can bring them together. The GGRocket blockchain ecosystem will change how the gaming marketplaces work and will open the doors for direct advertising for in-game goods and services. People from all around the world will be able to sell and buy exactly what is needed and at the time when it is needed. They will be able to build a truly decentralized market of needed goods and services for those, who enjoy gaming.
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It is expected that the number of games available online, including games supporting online multiplayer, will be growing due to the positive trends in living standards. For the same reason, more people will own gaming devices. For example, the high-speed internet becomes available more globally allowing gamers to download more games and boost their positive experience. Current trends in gaming development support players in their willingness to pay for premium/ high-quality content and cosmetics/skins and development of mechanics that encourage gamers to communicate and build communities within games. The global trend of two-way business – consumer communication allows companies to stay flexible and more concurrent with the need of their customers by customizing products to their needs.
According to their research, it was determined that the worldwide blockchain technology market has been growing by 61% on average each year since 2015, resulting in a $324 billion overall capitalization. Because of such growth implementation of blockchain 2 technology in their project will boost development and overall adoption by gamers, as well as promote cryptocurrency among their community.
In-game goods trading and collectibles
About 500 000 000 gamers are involved in trading digital goods and services within 3 games. For instance: in World of Warcraft high-level players generate in-game gold or rare items that they sell to less professional players for USD. Digital assets lack liquidity and it is hard or impossible to convert them into another valuable asset. Although there is demand for rare collectibles and items. People host buying or selling auctions based on forums or group chats which is an insecure way of making deals and does not prevent 3rd party prejudice. Such actions are based on the user/provider reputation and it is very time-consuming to gain community trust.
GG Rocket Background
Trends and problems described above provide evidence that market of GGRocket operations is unregulated, operates “underground” with a large number of isolated providers that focus on satisfying demand for 3rd party services described in section 2.1. GGRocket has been in development and operation for over two years and has undergone a series of structural and ideological changes. The business started under the “MMOGuard” brand with the development of an online marketplace for in-game goods and services.
They are planning to use the EOS blockchain as a host for our smart contracts and a storage for the user id data.
The blockchain will carry out the functions of:
● A storage for user ID. Every ID will be linked to any trade information in the ecosystem and to the information users feed the GG Robot.
● An operating system on which the smart contracts will be running.
● Will govern who receives tokens and in what quantity.
● The blockchain will be responsible for tracking the data that is fed to the GG Robot by handling information in smart contracts. Data immutability is guaranteed by blockchain encryption.
Buyers and Sellers
Anyone who wishes to interact with the GG Ecosystem will have to register and receive their unique ID. Users from other marketplaces will be automatically registered in their system. Every transaction in the system will be linked to the user ID involved in the transaction. Users will register on the blockchain and receive an ID, that will be tied to their actions on the system. Every user will have a rating tied to their ID. Users earn GGT for feeding the GG Robot with data. As an element of DAO, we will allow any user to apply to a jury pool. Juries earn GGT when they come to a consensus upon a disputed exchange.
Legionfarm or alternative marketplaces
Legionfarm is a marketplace where buyers and sellers meet to forge a trade agreement. Any marketplace can be connected to the GG ecosystem. Legionfarm and it’s alternatives will not be built on the blockchain, however, will have a payment and data exchange protocol build on EOS. Below is a visualization of how the Users, Blockchain, and Marketplaces interact with each other and how GGT is transferred.
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