Toyken Retailer with primary focus on video game toys, anime, sci-fi and horror themes hard-to-find collectibles. Toyken have massive potential in our unique, non-conventional proven specialty retail method, with a hook. You WANT Toyken toys. B.A. Toys – USA – Specialty Toy Retailer since 2010. Blending non-conventional inventory strategies and conventional day-to-day sales techniques with innovative cryptocurrency integration for an immersive, total buying experience at B.A. Toys. Working, proven business model needs to be elevated to the next level for purveyors of toys & collectibles.
|Hard cap||3,500,000 USD|
|Accepting||ETH, BTC, WAVES|
|Country||United States of America|
|Whitepaper||Click Here For View Whitepaper|
|Website||Click Here For Visit ICO Homepage|
To this day B.A. Toys has not hired out any coding work for our website. Although it is obvious in this regard, Toyken have used Toyken site proudly; Showing how much progress can be made with hard work and determination, rather than just a huge budget. Having Toyken own experience, Toyken now understand Toyken own needs, what need in a developer & what should be realistically accomplished in a timely manner. In an attempt to push B.A. Toys along, a credit card was used to start buying Toys R’ Us Exclusive Toys and reselling them both on the B.A. Toys® site and 3rd party marketplaces. Sales were slow to start, but steady.
The Big players are so worried about beating each other up, they seem to have lost vision as to where they want to go. Toys R Us is now a casualty to massive credit accounts in the 2017 tunnel-visioned battle, as will be K-Mart, Sears, & JC Penney’s- all because they lost their way and failed to Evolve. Those businesses and so many others have died or are in the process of doing so.
Some very large companies are now also seeing stagnating growth; It is the vicious cycle of business when merely focused on revenue. Unsupported and forced hyper-growth, at the sacrifice of profits, becomes a broken crutch which allows stagnation to become a swift business killer. It is akin to getting stuck in the mud of the Amazon. You can sit there and spin your wheels, but eventually your vehicle is junk. So goes the adage: Being a “jack of all trades” makes you a master of none.
In combination, Toyken sold deeply discounted pre-orders of those same items to help move more product. With laser focus, Toyken stayed on top of orders with manufacturers, always trying to secure and deliver Toyken picks, before anyone else. Once the products arrived, Toyken immediately shipped out the pre-orders. Toyken then sold whatever remaining portion of the shipment(s) which was required to pay the bill(s) and stay open. Toyken would price these new in-stock releases at competitive market rates based on demand and availability. Once a shipment invoice was paid in full, any remaining units went into the warehouse.
Strategic Forecasting is NOT EASY for beginners, or anyone. Luckily, Toyken have had plenty of practice and an instinctual ability. Toyken custom-made model of acquiring inventory for the sole purpose of being one of the last to sell it, means Toyken outlast competition with day-to-day sales to cover our bottom line. Once competitors are out of stock, they are ZERO threat to us, and our remaining inventory becomes more valuable at substantial multiples.
After exhaustive searching, customers often expect discontinued toys & collectibles to be more expensive. Although Toyken could charge whatever Toyken want, Toyken always offer a fair collector market price. The atmosphere in the store, and likely during online shopping as well, is often that of determination, anticipation, and then elation.
Additionally, few will get excited or jump through hoops to buy a pair of socks or some groceries with cryptocurrency. Those are not specialty items. Conquering specialty markets first, leads to easier mass adoption. Look at technology. Technology progress has deep roots within the toy sector- video games. Video games have led to massive technological advancement. Have video games achieved mass adoption? In the 70’s, video games were a HIGHLY specialized sector, with very FEW participants.
Jeremy Buse FOUNDER
Frank Melson PUBLIC RELATIONS, SPONSORSHIPS, TEAM EVENTS
Stanley Schmidt DIVERSITY LEADER, SASSY SOCIAL MEDIA HAMMER
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