What Is Football Battle(FBL)?
Football Battle (US: soccer) is a play-to-earn game with innovative Gameplay combining both Strategy and Action gameplay. The Game Developer is inspired from Axie Infinity’s winning play-to-earn strategy and focuses on making better, more fun battle gameplay with similar play-to-earn economics. The game will be launched on BNB Chain and then Solana as soon as we are ready to create a multi-chain gaming environment.
With Football Battle Coin, you can collect players, build your own team, compete in Saga mode and also online mode (Friendly Game, Heads up Match to win Tokens and also Tournament). Each player will be your own NFT asset that you can grow its stat via practice. You can also breed new players as Youth Players and add them to your own team. With FBL Marketplace, you can trade your players with other users easily.
The team behind Football Battle consists of professionals with experiences in both blockchain and gaming world. Football Battle is co-developed between Crowdhero and EZGames. Crowdhero is a NFT Incubator based in Vietnam led by Mike Tran – CEO – an experienced entrepreneur with previous capital raising and exit experience. EZGames is an Indie game developer in Vietnam with a few millions downloads from the Appstore.
EZGames management is from Amanotes – one of the well-known Game publishing companies in South East Asia with a few billion downloads from the Appstore. Football Battle Coin Backers includes Yolo Investment (Sponsor of Arsenal FC, Southampton FC, Flamingo and Sao Paulo), AceStarter (Appota Group – one of the biggest Game distributor in Vietnam), and other funds from Vietnam and South East Asia regions
Football Battle Storage Key Points
|Coin Name||Football Battle|
|Total Supply||1,200,000.00 FBL|
|Source Code||Click Here To View Source Code|
|Explorers||Click Here To View Explorers|
|Twitter Page||Click Here To Visit Twitter Group|
|Whitepaper||Click Here To View|
|Official Project Website||Click Here To Visit Project Website|
What to expect
Football Battle is a great place to start if you want to test out a new gaming genre. The characters and environment are depicted in pixel-art style and simplistic yet retro and nostalgic, which will enhance players’ vision and space for action. To complete and bet a round and earn the best rewards possible, the main mechanics concentrate on both the player’s personal analytical talents and collaboration.
The main elements of gameplay we will incorporate are:
- COLLECT YOUR PLAYERS
- BUILD YOUR OWN TEAM
- TRAIN, SELL & BUY PLAYERS
- SAGA MODE
- BATTLE WITH OTHER TEAMS
- BET & WIN WHILE YOU BATTLE
- JOIN IN TOURNAMENTS
PvC – Saga Mode
Discover many different levels from varieties of computer-controlled teams, when you win, you advance to a higher rank opponents. Each winning match will get you Rewards to further improve your current players and Gameplay.
PvP – Friendly Match
Users can enter Exhibition Mode to play casual Friendly PvP Match with other online users or bots. This is the simplest way to try and experience the fundamental Play-to-Earn function, this mode will provide a more relaxing, non-serious gaming experience where most users may practice, enjoy, and earn some prizes. Only teams with similar average overall ratings will be matched against each other via Football Battle’s matchmaking algorithm, ensuring a level playing field for all users. Exhibition matches are divided into two categories.
PvP – Head to head
Users fight to reach the top of the ladder in Head to head mode. This mode is season-based and can be divided into many levels to accommodate teams of various ratings. Users must build and register their teams before the start of each match to be eligible to compete. During any match, these lineups will remain the same. Every planned league match requires team owners to choose which 4 or 5 Players will play before the game begins. Teams will be rated, rewarded, promoted, or relegated by winning or losing these Battles.
PvP – Tournament
Tournaments are prominent events in which only the greatest teams compete at the highest level. Users must be invited by the tournament organizers to participate. Users can then proceed to form and register their teams of Seven (4 or 5 starters and two substitutes) for a specific competition after accepting the invitations. Throughout the tournament, these lineups will not change. Every scheduled tournament match requires team owners to choose which 4 or 5 Players will play and which two will sit on the bench before the game begins. Teams will be rewarded based on their performance at the end of each tournament. A championship trophy will be handed to each Player on the winning team, which will be permanently shown on their profile.
$FBL will be used mainly as governance token, and “Stake to play”, also other utilities are Participating in special Play-to-earn events.
- Fixed supply
- BEP-20 Tokens and then we will build on Solana
Enhancement of the gameplay experience in-game. The token utility facilitates the minting and trading of characters/players on the marketplace. Upgrade and improve your level of experience, progression, stuff, skins, and mods. It should be noted that the in-game system for determining the difficulty and complexity of activities, challenges, storyline completion, and save spots (which was developed internally) will automatically adapt to balance demand and supply of the above upgrading capabilities. The user unlocks and can choose to earn via talent or luck as they advance through the matches.
Ability to request NFT minting opportunities in the game for special points/items/events/experiences, easing NFT service access and process. The tokens will have independent ownership thanks to the NFTs.
Users have access to a marketplace where they can trade their earned in-game things. Kindly note that a small fee is charged.
Football Battle Coin will actively interact with the best-in-class DAO organizations when they arise in 2022 to promote and complete the construction and integration of a DAO within the Football Battle Token Ecosystem, allowing us to achieve our goal of giving users ownership over certain decision-making.
First and foremost, we’re creating a product FIRST. The token ecosystem underpins both the gameplay and the value proposition we follow:
“The user should decide on the value of the time and money they spend on the game, in which user shall be rewarded for their equivalent efforts”.
Play & Earn, vs Play to Earn
- The mobile app allows our users to play for free.
- Users may either play the SAGA MODE in an efficient and straightforward manner from start to finish, or they can buy players from other users to reduce their “Level Up” time and compete in higher level Matches and Tournaments.
Mike Tran // Co-Founder & CEO
Hy Ngo // Co-Founder & CTO
Hoa Nguyen // Head of Engineering
Yazan Safi// Marketing
Ken Lee // Designer