About SuperNova Ico
SuperNova Ico is a sci-fi sandbox survival MMORPG in an open world featuring indirect controls and an open economy. The goal is to make the classic role-playing gameplay as clear and convenient as possible, invite players to explore a huge open world, make the game accessible on any platform and implement an open economy with play-to-earn features.
Work on the Supernova began in 2020. They decided to create such an ambitious project that just writing the documentation and prototyping took a year. In 2021, they received the first investments and managed to implement most of the main game mechanics. You can evaluate the result of the work by watching this walkthrough.
Token Basic Information
|Token Name||SuperNova Ico|
|Address||Anthoulas Theofilou 5, Limassol 3115, Cyprus|
|Whitepaper||Click Here For View Whitepaper|
|Website||Click Here For Visit ICO Homepage|
A character can wake up in a space station, equip a spacesuit and venture into space, capture a hostile ship, land on a nearby planet and continue exploring a ground base – all seamlessly and in real-time. Such an approach allows achieving a unique gaming experience.
Character automated fights, work, starship flying, players give out general orders. This removes routine from the players and draws attention to more important management elements within the game. This kind of gameplay is more suitable for an adult audience without micromanagement of avatar control.
The SuperNova Ico-verse is open to creators. Players can craft their own unique ship designs, equipment, space and planetary stations, narrative adventures, and other content like importing their NFT’s while being rewarded for that. Thanks to this approach, the game world will receive regular and multicultural updates
Players will be able to purchase in-game tokens for fiat currency, but also exchange them back. Trades, collaborations, armed clashes, and other socio-economic relations between players will not only bring immersive gameplay but also an opportunity to earn money.
In the year 4100, the 500-year war between Life and Grobo corporations ended. Reborn technology was the cause of the conflict. Thanks to this invention, in the event of the death of a human or any other sentient life form, it became possible to clone a new body and transfer the previously saved mind onto it. The religious leaders of Grobo considered this “resurrection” against the will of God.
While the most decisive battle of this conflict was unfolding, Grobo’s spies managed to disable a significant number of Reborn servers. This led to the corruption of a large amount of data, and many people who died in the battle lost their memory after recovery.
Life corporation suffered colossal casualties and lost its former influence. To this day, they are busy with the recovery of victims, paying out significant compensation. The player becomes one of them. The compensation received is just enough for a new ship that will help explore the endless Supernova universe and perhaps reveal its secrets.
In the Supernova-verse, the division of people by place of birth, race, or faith has lost its meaning. States were replaced by Corporations, it is they who divide the spheres of influence of known star systems and discover new ones.
Corporations operate in similar principles to companies in the real world (or like DAO). Members of the corporation own its Government tokens. This allows to elect key managers and get a part of the corp revenue.
Corporations contend for control of star systems. They provide security from internal and external threats. It makes the area more attractive to other Supernova-verse residents and allows collecting more taxes.
SuperNova Ico following real-world analogy illustrates how the Supernova-verse economy works. Imagine that there is only one country in the world that occupies the territory of only one continent (inhabited star systems at the start of the game). The government of this country (Life Corporation, the game developer) maintains order on its territory, monitors the turnover of the national currency (LFC), and performs other service functions, in return collecting taxes from the trading operations of its residents (players). Some residents act as entrepreneurs, they develop mining, industry, science, and trade, some work for hire, some operate outside the law, and are engaged in piracy.
Scientists will be able to invent new blueprints. They serve as intellectual property in the Supernova-verse. The one who owns the blueprint, components, and production facilities can produce new goods. In addition, the blueprint can be licensed to other players, allowing to collect royalties from each copy produced.
The blueprints are NFT made according to ERC-1155 standard. Just like LFC, they can be in two states – internal and external. Each blueprint can only have ten copies.